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Blender trees texture
Blender trees texture











blender trees texture

Using the "Normal Edit" modifier, we can also some very fancy smoothing, which can make even round planes look smooth! Add-Ons like Saplings are one of the great advantages of Blender - for 3ds Max, equivalent tools would likely cost a lot of money, but in Blender we get them for free!įor this tutorial, we will need the following tools: You can also scatter multiple objects at once by grouping them in a collection and selecting “render as collection” instead of object.In this tutorial, i will be teaching you how to make awesome tree models for Warcraft, procedurally using the Sapling Add-On in Blender! This is an exceptionally fast way of making trees which also supports many different tree shapes. (Grass scattered, randomly rotated, and scaled) To get some variety, activate the rotation drop-down and set the orientation axis to “normal-tangent.” Now you can randomize the lean angle of the object using the “randomize slider” or randomize the rotation of the object by adjusting the “randomize phase slider” below it. The scale of the object will likely be smaller than your original import- you can scale it with the hair length or the “scale” in the render drop-down of the particle context.Īll of your objects will be oriented in the same direction. The number of instances you want in this particle can be controlled by the number under the emission tab.įrom here, go to the render drop-down in the particle settings and set “render as” to “object” and uncheck “object rotation.” Drag the object you want to instance and scatter to the object slot. Set the style to “hair” and check “advanced.” You’ll notice that it has now set up “hairs” across your geometry. The quickest way to select your plane is to go to the particle context and hit the “+” button next to the list. Next, create a particle system modifier on the object/plane where you will be scattering your trees. To start, after you import your SpeedTree, set the visibility (object context > visibility) by unchecking “Show in Viewports” and “Show in Renders.” While there are several add-ons and tools available to scatter objects in Blender, utilizing the built-in particle system is a great way to quickly scatter vegetation. (Not seeing the new import option? Close Blender and reopen it to confirm changes to your preferences.) Scattering SpeedTrees with a Particle System Modifier From there, you’re free to populate and compose your scene! Note that the material will render in both Eevee and Cycles. The add-on will create and assign the appropriate materials to the model. stmat file, navigate to File > Import > SpeedTree (.stmat) and select the.













Blender trees texture